public class BedwarsApplyPropertyToItem
extends org.bukkit.event.Event
Constructor and Description |
---|
BedwarsApplyPropertyToItem(Game game,
org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack stack,
Map<String,Object> properties) |
Modifier and Type | Method and Description |
---|---|
boolean |
getBooleanProperty(String key) |
byte |
getByteProperty(String key) |
char |
getCharProperty(String key) |
double |
getDoubleProperty(String key) |
float |
getFloatProperty(String key) |
Game |
getGame() |
static org.bukkit.event.HandlerList |
getHandlerList() |
org.bukkit.event.HandlerList |
getHandlers() |
int |
getIntProperty(String key) |
long |
getLongProperty(String key) |
org.bukkit.entity.Player |
getPlayer() |
Map<String,Object> |
getProperties() |
Object |
getProperty(String key) |
String |
getPropertyName() |
short |
getShortProperty(String key) |
org.bukkit.inventory.ItemStack |
getStack() |
String |
getStringProperty(String key) |
boolean |
setStack(org.bukkit.inventory.ItemStack stack) |
public Game getGame()
public org.bukkit.entity.Player getPlayer()
public boolean setStack(org.bukkit.inventory.ItemStack stack)
public org.bukkit.inventory.ItemStack getStack()
public String getPropertyName()
public byte getByteProperty(String key)
public short getShortProperty(String key)
public int getIntProperty(String key)
public long getLongProperty(String key)
public float getFloatProperty(String key)
public double getDoubleProperty(String key)
public boolean getBooleanProperty(String key)
public char getCharProperty(String key)
public org.bukkit.event.HandlerList getHandlers()
getHandlers
in class org.bukkit.event.Event
public static org.bukkit.event.HandlerList getHandlerList()
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