Modifier and Type | Method and Description |
---|---|
void |
addTeamChest(org.bukkit.block.Block block) |
void |
addTeamChest(org.bukkit.Location location) |
int |
countConnectedPlayers() |
int |
countTeamChests() |
List<org.bukkit.entity.Player> |
getConnectedPlayers() |
org.bukkit.scoreboard.Team |
getScoreboardTeam() |
org.bukkit.inventory.Inventory |
getTeamChestInventory() |
boolean |
isAlive() |
boolean |
isDead() |
boolean |
isPlayerInTeam(org.bukkit.entity.Player player) |
boolean |
isTargetBlockExists() |
boolean |
isTeamChestRegistered(org.bukkit.block.Block block) |
boolean |
isTeamChestRegistered(org.bukkit.Location location) |
void |
removeTeamChest(org.bukkit.block.Block block) |
void |
removeTeamChest(org.bukkit.Location location) |
getColor, getGame, getMaxPlayers, getName, getTargetBlock, getTeamSpawn
int countConnectedPlayers()
List<org.bukkit.entity.Player> getConnectedPlayers()
boolean isPlayerInTeam(org.bukkit.entity.Player player)
boolean isDead()
boolean isAlive()
boolean isTargetBlockExists()
org.bukkit.scoreboard.Team getScoreboardTeam()
void addTeamChest(org.bukkit.Location location)
void addTeamChest(org.bukkit.block.Block block)
void removeTeamChest(org.bukkit.Location location)
void removeTeamChest(org.bukkit.block.Block block)
boolean isTeamChestRegistered(org.bukkit.Location location)
boolean isTeamChestRegistered(org.bukkit.block.Block block)
org.bukkit.inventory.Inventory getTeamChestInventory()
int countTeamChests()
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